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Download E-books Haptics Technologies: Bringing Touch to Multimedia (Springer Series on Touch and Haptic Systems) PDF

By Mauricio Orozco, Mohamad Eid

The time period “haptics” refers back to the technological know-how of sensing and manipulation via contact. a number of disciplines reminiscent of biomechanics, psychophysics, robotics, neuroscience, and software program engineering converge to help haptics, and customarily, haptic examine is completed by means of 3 groups: the robotics group, the human desktop interface group, and the digital fact community.

This e-book isn't the same as the other e-book that has checked out haptics. The authors deal with haptics as a brand new medium instead of only a area inside of one of many above parts. They describe human haptic notion and interfaces and current basics in haptic rendering and modeling in digital environments. different software program architectures for standalone and networked haptic structures are defined, and the authors show the significant software spectrum of this rising expertise besides its accompanying traits. the first target is to supply a accomplished assessment and a pragmatic realizing of haptic applied sciences. An appreciation of the shut courting among the big variety of disciplines that represent a haptic method is a key precept in the direction of with the ability to construct profitable collaborative haptic environments.

Structured as a connection with enable for quick lodging of the problems involved, this publication is meant for researchers drawn to learning contact and strength suggestions to be used in technological multimedia platforms in desktop technological know-how, electric engineering, or different similar disciplines. With its novel process, it paves the way in which for exploring study tendencies and demanding situations in such fields as interpersonal communique, video games, or army applications.

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Extra info for Haptics Technologies: Bringing Touch to Multimedia (Springer Series on Touch and Haptic Systems)

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103 five machine Haptics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 1 creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 2 Haptic Rendering Subsystem . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. three Polygon-Based illustration and Scene Graph .. . . . . . . . . . . . . . . . . . . five. four Collision Detection recommendations and Bounding Volumes . . . . . . . . . . . . five. five Penetration intensity (Penalty-Based process) and Collision Response.. . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. five. 1 Proxy-Based process . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. five. 2 neighborhood Neighbor seek . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. five. three neighborhood Neighbor seek on Vertices . . . . .. . . . . . . . . . . . . . . . . . . . five. five. four neighborhood Neighbor seek on right direction . . . . . . . . . . . . . . . . . . . . five. five. five Triangular Mesh Modeling . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 6 Haptic Rendering of floor houses . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 7 Haptic Rendering for different illustration Methods.. . . . . . . . . . . . . . . five. eight Haptic Rendering of greater than 3-DOF. . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine regulate equipment for Haptic platforms . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine. 1 Impedance keep an eye on structure . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine. 2 Feed-Forward Impedance keep watch over structure .. . . . . . . . . . . five. nine. three optimistic suggestions Impedance regulate structure . . . . . . . five. nine. four Hybrid reimbursement Impedance keep watch over structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine. five Admittance keep watch over structure . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine. 6 place suggestions Admittance regulate structure . . . . . . five. 10 Benchmarking Haptic Rendering structures . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 10. 1 present concepts for Haptic Rendering procedure review . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 10. 2 A Framework for Haptic Rendering platforms evaluate . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 10. three functionality comparability .. . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . a hundred and five a hundred and five 106 107 108 one hundred ten one hundred ten 113 one hundred fifteen 116 117 121 121 123 124 one hundred twenty five a hundred twenty five 126 126 126 127 128 128 129 one hundred thirty xiv Contents five. eleven Haptic software program Frameworks . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. eleven. 1 advertisement software application Interfaces (API) .. . . . . . . five. eleven. 2 Open resource APIs . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 12 last Remarks.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 134 a hundred thirty five a hundred and forty 142 6 Multimedia Haptics .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. 1 advent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. 2 Haptics as a brand new Media .. . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. three HAVE content material production .. . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. four HAVE content material illustration .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. four. 1 Haptic functions Meta Language .. . .. . . . . . . . . . . . . . . . . . . . 6. five Haptic Media Transmission . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. five. 1 class . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. five. 2 Collaborative Haptic Audiovisual Environments .. . . . . . . . . . 6. 6 Architectures for C-HAVE . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 6. 6. 1 Client/Server structure ..

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