Jurusan Manajemen E-books

User Experience Usability

Download E-books Introduction to Video and Image Processing: Building Real Systems and Applications (Undergraduate Topics in Computer Science) PDF

This textbook offers the basic suggestions and strategies for figuring out and dealing with pictures and video in an specific, easy-to-read variety which guarantees the fabric is available to a large viewers. Exploring greater than simply the fundamentals of picture processing, the textual content presents a particular concentrate on the sensible layout and implementation of genuine platforms for processing video information. gains: comprises greater than a hundred workouts, in addition to C-code snippets of the most important algorithms; covers subject matters on picture acquisition, colour photographs, aspect processing, local processing, morphology, BLOB research, segmentation in video, monitoring, geometric transformation, and visible results; calls for just a minimum knowing of arithmetic; provides chapters devoted to functions; presents a advisor to defining appropriate values for parameters in video and picture processing structures, and to conversion among the RGB colour illustration and the HIS, HSV and YUV/YCbCr colour representations.

Show description

Read or Download Introduction to Video and Image Processing: Building Real Systems and Applications (Undergraduate Topics in Computer Science) PDF

Best User Experience Usability books

Engineering Electronic Negotiations: A Guide to Electronic Negotiation Technologies for the Design and Implementation of Next-Generation Electronic ... of eCommerce (Series in Computer Science)

Michael Ströbel labored for numerous years as a software program engineer and advisor within the German IT sooner than becoming a member of IBM examine in Switzerland, the place he constructed his curiosity in aid for negotiations in digital markets. in the course of his occupation in study, he has released numerous articles in this subject in significant overseas meetings and journals and bought a PhD from the college of St.

User Interface Design for Mere Mortals¿

Person Interface layout for Mere Mortals takes the secret out of designing potent interfaces for either computer and net purposes. it is strongly recommended examining for someone who desires to offer clients in their software program with interfaces which are intuitive and easy-to-use. the most important to any profitable software lies in delivering an interface clients not just get pleasure from interacting with yet which additionally saves time, gets rid of frustration, and will get the task performed with not less than attempt.

Kasparov versus Deep Blue: Computer Chess Comes of Age

In February 1996, a chess-playing desktop referred to as Deep Blue made heritage by means of defeating the reigning global chess champion, Gary Kasparov, in a online game performed lower than fit stipulations. Kasparov went directly to win the six-game fit 4-2 and on the finish of the fit introduced that he believed that chess computing had come of age.

Human-Computer Interaction: Interact '95 (IFIP Advances in Information and Communication Technology)

This publication presents the best at present on hand overviews of human-computer interplay throughout diverse cultures, disciplines and international locations. It comprises the chosen lawsuits of engage '95 - the 5th foreign convention on Human-Computer interplay - prepared via the overseas Federation for details Processing and held in Lillehammer, Norway, in June 1995.

Extra resources for Introduction to Video and Image Processing: Building Real Systems and Applications (Undergraduate Topics in Computer Science)

Show sample text content

As a compromise each one bankruptcy is ended via a “Further details” part in which tips that could extra techniques, equipment and info are given. For teachers  Each bankruptcy is ended through a few routines. the 1st workout after every one bankruptcy goals at assessing to what measure the scholars have understood the most thoughts. If attainable, it is strongly recommended that those routines are mentioned inside of small teams. the next routines have a simpler concentration the place concrete difficulties have to be solved utilizing the various methods/algorithms offered within the linked chapters. finally a number of so-called extra workouts are current. those objective at themes no longer mentioned at once within the chapters. the assumption at the back of those routines is they can function self-studies the place every one pupil (or a small workforce of scholars) unearths the answer through investigating different assets. they can then current their findings for different scholars. in addition to the routines indexed within the ebook I strongly suggest to mix people with examples and workouts the place actual images/videos are processed. individually I commence with ImageJ for photograph processing and EyesWeb for video processing. the most motivation for utilizing those courses is they are effortless to benefit and therefore the scholars can concentrate on the video and photo processing in preference to a selected programming language, while fixing the workouts. although, by way of development genuine structures i like to recommend utilizing OpenCV or openFrameworks (EyesWeb or related can after all even be used to construct platforms, yet they don't generalize as well). To this finish scholars after all should have a path on procedural programming earlier than or in parallel with the picture processing direction. To make the swap from ImageJ/Eyesweb to a extra low-level atmosphere like OpenCV, I mostly ask each one pupil to do an task the place they write a application which can catch a picture, make a few photo processing and demonstrate the outcome. whilst the scholar can do that he has a framework for imposing “all” different picture processing equipment. The time allotted for this project after all depends upon the programming stories of the scholars. Acknowledgement  The e-book was once written essentially at weekends and past due nights, and that i thank my kinfolk for being figuring out and aiding in the course of that point! I would additionally prefer to thank the subsequent humans: Hans Ebert and Volker Krüger for preliminary discussions at the “book project”. Moritz Störring for delivering Fig. 2. three . Rasmus R. Paulsen for delivering Figs. 2. 22 (a) and four. five . Rikke Gade for offering Fig. 2. 22 (b). Tobias Thyrrestrup for delivering Fig. 2. 22 (c). David Meredith, Rasmus R. Paulsen, Lars Reng and Kamal Nasrollahi for insightful editorial reviews, and eventually a distinct because of Lars Knudsen and Andreas Møgelmose, who supplied important suggestions by means of developing a number of the illustrations used through the ebook. take pleasure in! Thomas B. Moeslund Viborg, Denmark Contents 1 creation 1 1. 1 the various Flavors of Video and photograph Processing 2 1. 2 basic Framework three 1.

Rated 4.55 of 5 – based on 26 votes